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![]() "When it comes to DX11 there are things they give us for free in terms of performance gains, and that's really what I meant. ![]() ![]() "Basically, it's mostly a DX9 game in terms of shaders work," Todd told AusGamers. ![]() ![]() Before our extensive preview of The Elder Scrolls V: Skyrim, we reported on comments made by Bethesda Game Studios' Todd Howard regarding the game being DirectX 11 compatible on PC, but not fully using its feature-set, which caused some concern among PC gamers.Īt the recent BFG event, yours truly asked Howard for more specifics on those comments and clarification on just what he meant.
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